
In fact, I delayed writing this review as long as I could so I could keep playing Fragger. In my time as a Macworld reviewer, I have rarely played a game that I have just kept wanting to play.

You only get a few tries to get your throw right too, as each level presents you with only a handful of grenades to toss. Thanks to a nuanced and sensitivity physics engine, even if you figure out the appropriate throwing spot, you have to determine the speed and angle appropriate for throwing the grenade-which takes effort. Figuring out what spot to throw the grenade at takes a lot of visualization and practice. In some levels of Fragger, you have to throw a grenade at just the right spot of a building so it will bounce to where you need it to go. Or, oppositely, blowing up one masked man may make it easier to take out another. The game makes you think about the order in which you have to dispatch the assailants, because the explosion from one grenade may cause structure rubble to shield another assailant from future grenades. Most levels require you to blow up multiple assailants. You then have to throw another grenade through the hole the previous grenade made to make your kill.

In another level in the game, you have to throw a grenade through a building’s chimney so that the grenade will fall into the building and then blow up a wall protecting an enemy. At one point in the game, you have to throw a grenade over the arch of a roller coaster so that the grenade will roll down the arch and blow up the enemy at the bottom of the coaster.

The structures protecting the bad guys are quite different from another.
